ANIMATING NEW REALITIES: THE ROLE OF THE 12 PRINCIPLES IN AR AND VR DESIGN

ANIMATING NEW REALITIES: THE ROLE OF THE 12 PRINCIPLES IN AR AND VR DESIGN

 

Tamil Selvan N. 1, Dr. Valarmathi Subramaniam 2

 

1 Ph. D Research Scholar Student, Department of Visual Communication, Vels Institution of Science, Technology & Advanced Studies, Chennai, Tamil Nadu, India

2 Associate Professor, Department of Visual Communication, Vels Institution of Science, Technology & Advanced Studies, Chennai, Tamil Nadu, India

 

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ABSTRACT

This article explores the continued relevance of the 12 Principles of Animation, originally developed for traditional 2D animation, in the context of immersive AR and VR design. By bridging classical animation techniques with emerging interactive media, these principles help enhance realism, guide user attention, and elevate engagement. Each principle finds new application in crafting believable virtual environments and intuitive augmented interactions. Through a detailed examination of how these principles translate into immersive contexts, the article highlights their role in creating more natural, expressive, and appealing user experiences within the evolving landscape of spatial computing

 

Received 10 July 2025

Accepted 12 August 2025

Published 13 September 2025

DOI 10.29121/ShodhShreejan.v2.i2.2025.31  

Funding: This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.

Copyright: © 2025 The Author(s). This work is licensed under a Creative Commons Attribution 4.0 International License.

With the license CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.

 

Keywords: Animation Principles, Augmented Reality, Virtual Reality, 2D, 3D

 

 

 


1. INTRODUCTION

Animation has always been about breathing life into still images, making characters and objects move in ways that feel natural and engaging. As technology evolves, animation is no longer limited to movies or cartoons, and it’s now a key part of immersive experiences like Augmented Reality (AR) and Virtual Reality (VR). These technologies create interactive, 3D environments where users can explore and engage with digital content like never before. To make these experiences believable and enjoyable, the 12 Principles of Animation, originally developed by Disney animators in the 1980s, are more relevant than ever. This article explores how these timeless principles help bring realism, emotion, and clarity to AR and VR designs.

 

 1.1. THE 12 PRINCIPLES OF ANIMATION

The 12 Principles of Animation were introduced by Disney animators Ollie Johnston and Frank Thomas in The Illusion of Life (1981). These principles are the foundation for creating believable and emotionally resonant movement in animated characters and objects. The principles are:

1)      Squash and Stretch: Adds weight and flexibility.

2)      Anticipation: Prepares the viewer for an action.

3)      Staging: Directs the audience’s attention.

4)      Straight Ahead Action and Pose to Pose: Different approaches to animating movement.

5)      Follow Through and Overlapping Action: Adds realism by showing  consequences of motion.

6)      Slow In and Slow Out: Makes motion more lifelike.

7)      Arcs: Natural movements follow curved paths.

8)      Secondary Action: Complements the main action.

9)      Timing: Influences the speed and emotion of an action.

10)  Exaggeration: Enhances expression and clarity.

11)  Solid Drawing: Considers weight, volume, and depth.

12)  Appeal: Ensures characters and visuals are engaging.

Although these techniques were originally used in hand-drawn animation, their core purpose, to bring lifelike emotion and physicality to non-living objects, remains relevant in contemporary digital media. Emerging technologies are transforming animation into new dimensions, compellingly revisiting and adapting these principles.

 

 1.2. AUGMENTED REALITY (AR)

Augmented Reality (AR) is a technology that lays over computer-generated content, such as images, animations, text, or other sensory inputs, onto the user’s view of the real world. Unlike virtual reality, AR enhances reality rather than replacing it, allowing users to remain aware of their physical surroundings while interacting with digital elements in real time. AR can be experienced through smartphones, tablets, headsets, and smart glasses.

AR is being adopted across a wide range of industries. In retail, it enables features like virtual try-ons and “see it in your room” previews for furniture. In healthcare, AR supports medical imaging by overlaying anatomical data to assist during surgeries. In education, it brings abstract concepts to life through interactive and visual learning experiences. Logistics and manufacturing industries use AR-enabled smart glasses to streamline warehouse operations by displaying real-time, task-specific information. As AR technology continues to evolve, it is becoming a vital tool for training, design, marketing, and entertainment, seamlessly integrating digital enhancements into the user’s everyday environment.

 

 

 

 

 1.3. VIRTUAL REALITY (VR)

Virtual Reality (VR), on the other hand, immerses users in a fully digital environment, completely replacing their view of the real world with a three-dimensional computer-generated space. VR is accessed through specialized equipment such as headsets, motion controllers, and sometimes sensors that track movement. Once inside a VR experience, users engage with a virtual world where all interaction is simulated, offering a strong sense of presence and immersion.

VR is particularly effective in scenarios where complete focus and immersion are necessary. In military and emergency training, VR allows for realistic, high-stress simulations in safe and controlled settings. In medicine, it enables surgeons and medical students to practice complex procedures without risk. Architecture and real estate professionals use VR to offer immersive walkthroughs of unbuilt spaces, helping clients visualize designs and make better-informed decisions. In the entertainment industry, VR powers deeply engaging games, virtual theme park rides, and cinematic experiences. Additionally, VR is gaining traction in education, remote collaboration, and therapy, creating new possibilities for communication, learning, and personal development by removing the physical limits of the real world.

 

 1.4. HOW AR AND VR ARE CONNECTED TO THE 12 PRINCIPLES

The 12 Principles of Animation play a vital role in augmented reality (AR) and virtual reality (VR) design by making digital content feel more natural, engaging, and intuitive. Principles like squash and stretch give virtual objects a sense of weight and flexibility, enhancing the realism of interactions. Anticipation cues prepare users for upcoming actions, improving clarity and ease of use in immersive environments. Staging directs user focus, which is crucial in AR and VR’s complex 3D spaces, helping users identify important elements quickly. Follow-through and overlapping action create fluid, believable motion by showing how parts of an object continue moving after the main action stops. Slow In and Slow Out smooth out motion transitions, preventing abrupt movements that could disrupt immersion or cause discomfort. Arcs ensure movements follow natural, curved paths that feel organic rather than mechanical. Secondary action adds supporting movements, enriching the environment and deepening user engagement. Timing and exaggeration emphasize important actions, enhancing emotional impact and user understanding. Solid drawing and appeal ensure that virtual elements are visually coherent and attractive from any angle, which is critical in 360-degree views. By applying these principles, AR and VR designers create immersive experiences where digital objects behave and respond in ways that align with human perception, bridging the gap between the real and virtual worlds for more believable and compelling experiences.

 

2. REVIEW OF LITERATURE

 2.1. FOUNDATION OF THE 12 PRINCIPLES IN ANIMATION

·        Frank Thomas and Ollie Johnston: Pioneered the articulation of the principles and championed performance-driven animation.

·        John Lasseter: Applied and evolved these ideas through Pixar, advancing their use in 3D computer animation and digital workflows, stressing the flow of the principles from hand-drawn to digital media.

·        Richard Williams: Codified their practical application for animators across media in The Animator’s Survival Kit.

The transition from 2D hand-drawn animation to digital and 3D animation saw these principles adapted; solid drawing became solid modeling, timing and spacing were manipulated in software, and physics-based rigs provided new expressive capabilities.

 

2.2. EMERGENCE OF AR AND VR IN ANIMATION PRACTICE

AR (Augmented Reality) and VR (Virtual Reality) have redefined animation’s role through immersion and interaction:

·        Immersive storytelling: Instead of passively viewing, users experience and influence stories, shifting control over pacing and perspective.

·        Interactivity: Animation is now triggered, influenced, or even co-created by user gestures and gaze. This demands new approaches to anticipation, staging, and feedback loops for interaction.

·        Advances in real-time rendering, 3D environments, and motion capture enable animators to craft richer, more complex, and responsive worlds in these media.

 

2.3. ADAPTING TRADITIONAL ANIMATION PRINCIPLES TO VR

Academic and industry research highlights:

·        Spatial storytelling: VR requires directors to guide attention across a 360° field. Studies emphasize using audio, gaze cues, lighting, and environment manipulation so crucial narrative moments aren't missed.

·        User perception: Exaggeration and appeal must balance realism with comfort; abrupt or extreme timing (e.g., sudden movements) can disrupt immersion or induce discomfort.

·        Anticipation, Timing, Appeal: These remain vital, but their application weighs user agency. For instance, anticipation must now also cue user action, not just story beats.

 

 2.4. APPLYING ANIMATION PRINCIPLES IN VR

·        Integration Challenges: AR animation must blend seamlessly into unpredictable real-world backgrounds. This makes techniques like arcs, follow-through, and exaggeration more complex, as motion needs to react to and exist within varying lighting and occlusions.

·        Reports: Animators use motion tracking, real-time physics, and environmental sensing to align animated motion with user perspective and space, enhancing believability and interactivity in AR experiences.

 

 

 

 

2.5. CHARACTER ANIMATION AND EXPRESSIVE MOVEMENT IN IMMERSIVE MEDIA

·        Appeal, Secondary Action, Squash and Stretch: These remain crucial for believability and user engagement but require recalibration for a life-size, interactive presence. Subtle squash and stretch in character animation makes avatars feel weighty and expressive in immersive environments.

·        Emotional connection: Studies show that nuanced secondary actions like shifting posture or eye movement, heighten user empathy and engagement in AR/VR.

 

 2.6. REAL-TIME ANIMATION: TIMING AND RESPONSIVENESS IN IMMERSIVE ENVIRONMENTS

·        Dynamic Use: Principles like overlapping action, slow in slow out, and follow-through are now implemented through physics-based systems and real-time motion blending, which allows for dynamic, user-responsive interaction rather than predetermined sequences.

·        Physics-Based vs. Handcrafted: Physics-driven animation increases realism and responsiveness, especially for collisions and environmental interactions, but handcrafted motion is still vital for expressive storytelling, strategic exaggeration, and emotional pacing.

 

  2.7. COMPARATIVE STUDIES: TRADITIONAL VS IMMERSIVE ANIMATION

·        Motion Perception: Viewer agency in AR/VR changes how movement is perceived; timing, staging, and anticipation all must account for variable user attention, gaze, and interaction.

·        Application Differences: In film, directors control every frame; in immersive media, users might miss or misinterpret animated cues unless principles are adapted with extra cues or constraints.

 

  2.8. CURRENT GAPS AND THE NEED FOR A UNIFIED FRAMEWORK

·        Gaps: There is no fully comprehensive model that maps all 12 principles to immersive contexts. Most current guidance is piecemeal, context-dependent, and lacks standardization.

·        Future Directions: Ongoing research calls for cross-disciplinary frameworks that blend animation theory, cognitive psychology, human-computer interaction, and real-time systems to robustly adapt all 12 principles to AR/VR needs. Standardizing terminology and metrics for appeal, timing, spatial guidance, and interactivity is critical for future progress.

 

 

 

 

3. RESEARCH METHODOLOGY

This research employs a qualitative and exploratory methodology to examine how the 12 Principles of Animation are being integrated into the design and execution of immersive experiences in Augmented Reality (AR) and Virtual Reality (VR). The study focuses on both theoretical and applied aspects of animation within immersive media.

 

3.1. RESEACH DESIGN

This research follows a descriptive and interpretative design. The aim is not to measure the quantitative impact of animation in immersive media but to analyze how and why specific animation principles are applied to AR and VR contexts. The research questions:

1)     In what ways do the 12 Principles of Animation enhance storytelling, realism, and engagement in immersive digital environments?

2)     This design allows for open-ended exploration, ideal for interpreting non-linear, real-time, and spatially embedded animation practices.

 

3.2. DATA COLLECTION METHODS

1)     Case Study Analysis

A series of AR and VR projects were analyzed using qualitative media analysis to observe how the animation principles were applied. Key case studies included:

        VR Films: Dear Angelica, Henry (Oculus Story Studio)

        AR Applications: BBC Civilizations AR, AR Puppet Theater, Google AR Animals

        Immersive Installations: Interactive Museum exhibits and artistic VR environments

Each project was examined to identify motion behaviors that correspond to animation principles such as anticipation, follow-through, secondary action, and appeal.

 

3.3. DATA ANALYSIS

A thematic coding method was used to identify and categorize examples of animation principles within immersive media. The steps included:

        Mapping the 12 principles against case studies and visual content.

        Grouping usage examples based on their function (e.g., character animation, environmental effects, object behavior).

        Analyzing how these principles contribute to realism, immersion, clarity, or emotional resonance.

A comparison was also made between AR and VR, highlighting unique challenges and opportunities in each. For instance:

        VR allows full environmental control, making principles like staging and timing easier to manipulate for dramatic effect.

        AR must blend animations with real-world backgrounds, requiring more careful use of arcs, exaggeration, and appeal to maintain visibility and believability.

 

3.4. COMPARATIVE ANALYSIS

Table 1

ASPECTS

WITH PRINCIPLES

WITHOUT PRINCIPLE

1. Motion Realism

Movement feels natural, fluid, and believable. Eg: squash and stretch, slow in & slow out.

Motion appears rigid, mechanical, or abrupt. Viewers may feel disconnected.

2. Emotional Engagement

Characters evoke empathy and personality through expressive animation (e.g. appeal, timing).

Characters lack depth or relatability. Emotions are hard to interpret.

3. Clarity of Action / Visual Focus

Staging and anticipation guide the user’s attention, especially in 360° VR or cluttered AR.

Users may miss key actions due to poor focus control or visual noise.

4. Interaction Feedback

Follow-through and secondary actions enhance realism and responsiveness during interactions.

Feels unresponsive or artificial. No subtle feedback or continuity in movement.

5. Spatial Awareness

Arcs and exaggeration make spatial motion automatic objects curve naturally and animate believably.

Linear or abrupt transitions make objects appear disjointed from the environment.

6. Immersion / Presence

Motion feels alive, immersive, and believable suspending disbelief more effectively.

Broken immersion due to unrealistic or awkward animation transitions.

7. Comedic Timing / Expressive Style

Timing, exaggeration, and anticipation enable humor, tension, and visual rhythm.

Humor and expression often fall flat due to stiff or mistimed animation.

8. Narrative Flow

Sequential storytelling benefits from overlapping action and strong transitions.

Jarring transitions and abrupt cuts make narratives feel disjointed.

9. Environment Animation

Environmental elements (like leaves, doors, or weather) move with life and rhythm.

Static or poorly animated environments break believability.

10. User Retention & Experience

Users are more likely to remain engaged due to believable characters and satisfying feedback.

Users may abandon the experience due to boring motion design.

 

4. DISCUSSION

4.1. THE CHALLENGE OF STANDARDIZATION AND THE NEED FOR A UNIFIED FRAMEWORK

A salient theme that emerges from case studies, interviews, and practitioner observations is the absence of a unified framework for applying animation principles in AR and VR. Existing implementations are often the result of creative iteration, trial, and error, with no widely recognized toolkit or methodology seen across projects or studios. This lack of structure affects both consistency and quality: while top-tier experiences benefit from implicit or explicit use of the principles, less resourced or cross-disciplinary teams may neglect them, resulting in less appealing or harder-to-use applications.

The absence of standardization is both a challenge and a scholarly opportunity. It highlights the need for interdisciplinary research that brings together animators, game designers, HCI experts, and tool developers to document, adapt, and teach these principles for immersive spaces. Formalized models, educational curricula, and software development kits that bake animation grammar directly into AR/VR pipelines would lead to greater cohesion and higher overall quality.

 

4.2. IMPACT ON USER EXPERIENCE, ENGAGEMENT, AND PRESENCE 

The effective use of the 12 Principles demonstrably enhances not only the aesthetic quality of immersive experiences but also their usability and impact. When properly applied, these principles facilitate:

·        Increased believability: Motion that adheres to physical logic and expressive exaggeration reduces cognitive dissonance and strengthens presence.

·        Stronger engagement and retention: Characters or environments crafted with appeal, nuanced secondary action, and thoughtful follow-through foster empathy and user connection, which retains interest and motivates repeat interaction.

Improved clarity and navigation: Anticipation, staging, and timing are critical for signaling actionable or important moments, preventing confusion in settings where users control their gaze and engagement.

 

4.3. SAMPLES OF VR AND AR IN PRINCIPLES

1)    Squash and Stretch

·        VR: In VR games, such as VR sports or puzzle games, objects like bouncing balls are animated with visible squash on impact and stretch during rapid movement. This makes objects feel weighty and tactile, enhancing realism as users interact with them in three dimensions.

·        AR: Mobile AR pet or toy apps apply exaggerated squash and stretch when characters jump or react, making them lively and readable against unpredictable backgrounds.

2)    Anticipation

·        VR: Before a virtual avatar throws an object, the arm pulls back in an exaggerated arc, signaling the intended action and preparing the user to follow or respond.

·        AR: Interactive AR storybooks use anticipation; characters may lean forward or give visual cues before speaking, prompting young users to pay attention or act.

3)    Staging

·        VR: VR narratives like “Dear Angelica” use lighting, spatial composition, and directed movement to focus the user’s attention, ensuring key story elements aren’t missed despite the freedom to look anywhere.

·        AR: Educational AR overlays (e.g., astronomy apps like SkyView) use floating highlights or animations to stage focus on particular celestial bodies in the environment.

4)    Straight Ahead Action and Pose to Pose

·        VR: Action games blend direct user-driven animation (straight ahead) with carefully designed key poses for dramatic storytelling (pose to pose).

·        AR: AR art tools let users draw in space with a controller; the brushstroke flows straight ahead, while the result is retained as a sequence of expressive key moments.

5)    Follow Through and Overlapping Action

·        VR: After a player swings a virtual sword, the character’s clothing and accessories continue moving onscreen, showing momentum and material flexibility, improving believability.

·        AR: In AR character games, ears or tails lag slightly behind body movement, or virtual plants sway after user interaction, adding lifelike complexity.

6)    Slow In and Slow Out

·        VR: UI menus or interactive objects in VR accelerate gently when appearing and decelerate as they settle, making transitions smooth and comfortable for the user.

·        AR: Buttons or info panels in AR apps fade in and out with gradual speed, guiding user focus and creating a sense of tactile responsiveness.

7)    Arcs

·        VR: Throwing objects or animating hands in VR follows natural arcs, making physics interactions feel plausible.

·        AR: Virtual guides in AR (like bouncing arrows showing where to look) move in curves, not straight lines, to mimic physical gestures and enhance clarity.

8)    Secondary Action

·        VR: A VR shopkeeper character waves, but their eyebrows also raise, and foot taps small secondary actions stacking to deepen personality.

·        AR: In AR museum guides, as a virtual host explains an exhibit, their hands animate with expressive gestures, supporting the main speech.

9)    Timing

·        VR: Puzzle elements in VR games animate at different speeds like rapid unlocking and slow-rising doors, timing guides urgency and atmosphere.

·        AR: In AR fitness apps, animated trainers demonstrate moves at realistic (not rushed) speeds, helping users mirror actions successfully.

10) Exaggeration

·        VR: Jump scares in horror VR titles exaggerate monster movement and facial expression, maximizing shock value and maintaining visibility in 360° scenes.

·        AR: AR apps for children oversize and overly animate friendly creatures or explainer graphics, ensuring clarity and engagement even in busy environments.

 

 

 

 

11) Solid Drawing (Solid Modeling)

·        VR: Avatars and props are built with volumetric detail, correct perspective, and robust shading, ensuring depth and solidity as users walk around or manipulate them.

·        AR: Furniture placement apps like IKEA Place use solid, properly shadowed 3D models, so virtual objects look convincing when viewed from any angle.

12) Appeal

·        VR: Narrative titles like "Moss" or "Wolves in the Walls" create memorable, emotionally resonant characters whose animation style and expressiveness foster attachment and empathy.

·        AR: Popular AR face filters or pets use charming designs, lively expressions, and playful behaviors that encourage users to return and share experiences.

 

5. FINDINGS

5.1. RESEARCH OUTCOME

1)     The 12 Principles of Animation are actively integrated, both consciously and intuitively, into AR and VR design. Animators and developers utilize these principles not only to mimic physical motion but also to raise emotional responses and ensure visual clarity. Even when not formally referenced, these principles emerge naturally in the process of designing believable movement in immersive experiences.

2)     Certain principles such as anticipation, timing, follow-through, secondary action, and appeal are particularly dominant in immersive environments. These principles support both the spatial orientation of the user and the emotional attachment to digital characters and scenes. Anticipation prepares the user for interactions, while follow-through and secondary action add realism and depth to dynamic objects or avatars. “Appeal” is essential to sustaining user interest over time, particularly in character-based experiences.

3)     VR platforms exhibit a more sophisticated and consistent use of the principles due to their fully controlled virtual ecosystems. Developers have the freedom to direct the user’s gaze, fine-tune timing, and choreograph entire scenes, just like in traditional animation. This controlled environment allows for a closer adherence to classical animation grammar, making the principles more directly applicable.

4)     In contrast, AR presents unique challenges due to the unpredictability and variability of real-world contexts. Designers often have to adapt or exaggerate animations to ensure they are visible, legible, and contextually appropriate across different physical environments. For instance, principles like squash and stretch or arcs are often applied more boldly in AR to make animations stand out against complex backgrounds.

5)     There is currently no unified framework or formal methodology guiding the application of animation principles in immersive media. Most implementations are the result of creative trial and error rather than standardized workflows or design systems. This gap presents both a challenge and an opportunity, pointing to the need for formalized models or toolkits that bridge traditional animation with spatial and interactive media.

6)     Despite the shift to immersive formats, the 12 Principles retain their original purpose to breathe life into static forms and continue to be essential in defining digital movement. Whether applied literally or interpreted for interactivity, these principles remain the foundational grammar for animating in 3D, real-time, and user-driven spaces.

7)     Emerging technologies are prompting an evolution of these principles—not a replacement. For example, principles like timing are now responsive to user behavior in real time, while staging must adapt to 360-degree spatial design. These evolutions highlight a dynamic interplay between classical animation knowledge and the affordances of modern platforms.

8)     Successful immersive experiences demonstrate that applying these principles improves not just aesthetic quality but also usability, presence, and user satisfaction. Experiences with fluid, well-staged, and emotionally resonant animation consistently surpass rigid or awkwardly animated environments in terms of engagement and retention.

9)     There is a growing interdisciplinary convergence between animation, game design, HCI (human-computer interaction), and immersive technology. This convergence is leading to new forms of animated expression that blend storytelling, spatial design, and motion theory.

10) The lack of awareness about these principles among AR/VR developers outside traditional animation disciplines creates inconsistency in quality. This highlights the importance of animation education being integrated into immersive media curricula and toolkits.

 

6. CONCLUSION

The 12 Principles of Animation continue to serve as the foundational framework for creating believable and engaging experiences in both augmented reality (AR) and virtual reality (VR). While originally developed for 2D hand-drawn animation, these principles prove remarkably adaptable to immersive, spatial environments where user interaction and perspective vary widely. In VR, full creative control allows for nuanced application of timing, staging, anticipation, and appeal, enhancing narrative clarity and emotional connection. Meanwhile, AR demands creative exaggeration and bold motion to maintain visibility and engagement against unpredictable real-world backdrops. Across both media, these principles help bring digital objects and characters to life, making immersive experiences clearer, more intuitive, and emotionally resonant.

However, the transition to AR and VR also exposes gaps, most notably, the absence of standardized frameworks or formal methodologies that guide consistent application of the principles in immersive contexts. This inconsistency highlights the need for interdisciplinary collaboration and education that bridges animation theory with interactive design, user experience, and technical constraints. As AR/VR continues to evolve with emerging technologies like AI and real-time feedback, the 12 Principles will not be replaced but rather expanded and reinterpreted, ensuring they remain vital tools in crafting immersive realities that feel vibrant, interactive, and genuinely alive.

 

CONFLICT OF INTERESTS

None. 

 

ACKNOWLEDGMENTS

None.

 

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